मनोरंजन – मनको रंजित करनेके प्रक्रिया. मानस एवं रंजन संस्कृत के इन शब्दों से व्युप्तन्न मनोरंजन शब्द का अर्थ है, मन की प्रसन्नता| बौद्धिक तथा शारीरिक श्रम के बाद मनुष्य मन ही मन थक जाता है| उस समय जैसे शारीरिक थकान मिटाने के लिए विश्राम और कुछ खाने की आवश्यकता होता है| वैसे ही मन की थकान मिटाने के लिए मनोरंजन की जरुरत होती है| मनोरंजन वास्तव में मन का ‘टानिक’ और शरीर के लिए संजीवनी सुधा है| सच तो यह है कि यदि मनोरंजन न हो तो मनुष्य और पशु में कोई अन्तर ही न रह जाय|
A friend was asking: what is best way to turn youth productive? Save them from depression and suicidal mentality?
Bring them to sports ground!~ Real मनोरंजन is replaced by toxic life-consuming मनोरंजन ! Introduce them to sports! Team sports!
Recreation is important for all. If there is any मनोरंजन activity which is open and accessible to all, irrespective of age, gender and race, it is sports. Esp. team sports.
Roots of प्राणवर्धक team sports is very old. When we claim origin or existence of Hockey during Krishna’s time, self-hating Indians suffering from inferiority complex , will mock it.
Take any Indian native sports, it is all about team and prana movements. All body parts are used. Unlike modern games where either hand or leg are focused.
How wonderful that in me, the infinite ocean of consciousness, waves of jivas (individual souls) rise, sport for a while and disappear according to their nature.
~ Yoga Vasistha Sara VI.8
क्रीडा – कोई भी कार्य जिनमें नियमों की संरचना हो और जिसको आनन्द प्राप्ति के लिये या कभी-कभी शिक्षा प्रदान करने के लिये किया जाता है, क्रीडा या खेल (game) कहलाता है।
Life is a wonderful game! Play it boisterously!
And you realize ‘Life is a game’ only when you play real sports on ground! 🙂
That is how Krishna made army out of Gokul youth! By playing hockey!
For them, here is the research talking ancient roots of team sports.
Team sports have ancient roots
Competitive team games in which men test their mettle against others are universal across the world, and may have deep roots in our evolutionary past. Among hunter-gatherers, these games enable men to hone their physical skills and stamina, assess the commitment of their team members, and see how each performs under pressure. All these activities suggest motivation to practice skills involved in lethal raiding, says Michelle Scalise Sugiyama of the University of Oregon in the US, lead author of a study in Springer’s journal Human Nature.
Play behavior in humans and other animals is thought to have evolved as a way to develop, rehearse, and refine skills that are critical for survival or reproduction. Chase games, for instance, build stamina and speed, which is helpful for evading predators. Similarly, play fighting is believed to develop skills used in actual fighting. Although many animals play fight, only people do so in teams. The study’s findings suggest that team play fighting is not a recent invention of agricultural societies.
For the purposes of this study, Scalise Sugiyama and her colleagues researched how widespread indigenous forms of coalitional play fighting were among hunter-gatherer societies, and whether these games rehearse motor skills used in lethal raiding. This type of play involves the use of coordinated action and non-lethal physical force by two opposing teams, each of which attempts to attain a predetermined physical objective, such as scoring a goal, while preventing their opponents from doing the same.
Scalise Sugiyama and her colleagues analyzed the early ethnographic records of societies described as hunter-gatherers in Murdock’s Ethnographic Atlas. Although play (or its absence) was not commonly or extensively documented by early ethnographers, Scalise Sugiyama and her colleagues found information about hunter-gatherer team contact games for 46 of the 100 culture regions in the atlas that contain hunter-gatherer societies.
Activities using sticks to hit objects (and sometimes people) were the most common game type, followed by games involving kicking and games similar to rugby. The researchers also found many instances of activities involving running, grappling, parrying and throwing. These physical skills mirror those used by hunter-gatherers when raiding other groups. Scalise Sugiyama says that coalitional play fighting may have served as a practice ground for learning how to coordinate striking, blocking, kicking, dodging and projectile-throwing maneuvers amongst coalition members, all in an effort to increase the chances of success and reduce the chances of injury during potentially lethal raids.
“Interestingly, mock warfare was found in 39 per cent of culture clusters and boys’ mock warfare in 26 per cent. This suggests that motivation to engage in coalitional play fighting emerges in childhood,” says Scalise Sugiyama.
The safe confines of a game did not only have physical benefits but provided an opportunity to work as a team. Men learned to anticipate, monitor and strategically respond to the actions of their opponents, and continuously assess situations as both sides tired or lost combatants.
“Periodic participation in such games during childhood, adolescence, and early to middle adulthood provides individuals with opportunities to viscerally assess the aggressive formidability and commitment of their own and—when played with neighboring groups—other coalitions as their composition and skills change through time,” explains Scalise Sugiyama. “The widespread evidence for such games among hunter-gather societies suggests that the motivation to engage in them is a universal feature of human psychology, generating behavior that develops, rehearses, and refines the coalitional combat skills used in lethal raiding.”
Reference: Scalise Sugiyama, M. et al (2018). Coalitional Play Fighting and the Evolution of Coalitional Intergroup Aggression, Human Nature DOI: 10.1007/s12110-018-9319-1